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	<title>lucasjosh.com &#187; Pixar</title>
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		<title>Failing Fast at Pixar</title>
		<link>http://lucasjosh.com/blog/2008/07/23/failing-fast-at-pixar/</link>
		<comments>http://lucasjosh.com/blog/2008/07/23/failing-fast-at-pixar/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 13:57:48 +0000</pubDate>
		<dc:creator>josh</dc:creator>
				<category><![CDATA[Pixar]]></category>

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		<description><![CDATA[Peter Merholz interviews Michael B. Johnson from Pixar and there are some nuggets in there that need to be shared. The important take-home point, though, is that Pixar loves their films so much, we make them twice . Compared to &#8230; <a href="http://lucasjosh.com/blog/2008/07/23/failing-fast-at-pixar/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Peter Merholz <a href="http://www.adaptivepath.com/blog/2008/07/14/conversation-with-michael-b-johnson-of-pixar-part-1/">interviews Michael B. Johnson from Pixar</a> and there are some nuggets in there that need to be shared.</p>
<blockquote><p>
The important take-home point, though, is that Pixar loves their films so much, we make them twice <img src='http://lucasjosh.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . Compared to the final product, the first time we make it is sketchy and rough &#8211; but the most important thing is that it’s still a film. To be clear &#8211; our prototype exists in the same medium as our final product. This allows us to judge it by the same standards that the final film will be judged.</p>
<p>I think this is an important lesson for a User Experience Designer to understand &#8211; paper prototypes and ethnographic research are great, but if you’re trying to build a prototype that you want use as a blueprint, it should exist in the same medium as the final product. My group (which does lots of ethnographic research and Photoshop/OmniGraffle prototypes) firmly believes in this, and practices it daily.
</p></blockquote>
<blockquote><p>
Actually, it more than makes up for the cost. We know we’ll fail a lot; if you don’t fail you’re not doing anything new <img src='http://lucasjosh.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p>
<p>We’d much rather fail with a bunch of sketches that we did (relatively) quickly and cheaply, than once we’ve modeled, rigged, shaded, animated, and lit the film. “Fail fast,” that’s the mantra. With a team of 10-20 people (director, story artists, editorial staff, production designer and artists, and skeleton production management) you can make, remake, and remake again a movie that once it hits 3D will take an order of magnitude more people to execute. The complexity of the task does not ramp up linearly.
</p></blockquote>
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